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I posted my support on the feedback page you linked to. So sad, I gave similar feedback when the current version was 2.x. Does anyone at Unity...
guavaman, I share your frustration with the way Unity handles joystick inputs. Unfortunately, I don't have a solution, only solidarity. Here is...
Hello, I am using a Saitek x52 Pro joystick, which is without a doubt one of the best joysticks ever devised. It has a ton of great buttons...
I am running into this same problem with my Saitek F.L.Y 5 joysticks. I have two identical joysticks of this type and I have confirmed that the...
I would get a lot of great use out of this feature. +1 for realtime saving from the editor. I do a lot of gameplay experimentation dialing in...
BroadcastMessage sends to all children game objects. The object you want to receive the message must be a child in the scene Hierarchy of the...
I was concerned that commenting System.IO.Ports would be bad for Arduino users... sagacious has confirmed that. All I am using this script for...
I just tested this and it worked. Thanks, dpentecost! Here is what my UDPPacketIO.cs looks like now: using System; using System.IO;//.Ports;...
dpentecost: Thank you for filing the bug report. If you hear back about whether it is planned to be fixed please post here and let us know....
I'm still waiting to hear from someone at Unity about this issue. I am currently blocked and cannot use Unity 3 without access to...
Resurrecting this thread because I am running into the same problem missing System.IO.Ports. Without this I am fully blocked and cannot make...