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Simply add one or more raytracing passes to your normal shaders. Raytracing passes will be ignored during normal rendering. Use...
I made a simple path tracer some time ago to learn ray tracing API/shaders in Unity. https://github.com/SlightlyMad/SimpleDxrPathTracer It should...
Buffer<T> can only use scalar, vector or matrix types as elements and max size of one element is 128 bits. Buffer<float> _FloatBuffer;...
Sorry, I never used any third party assets. I don't know what's out there. Are there any errors on Switch? Something to tell us why it doesn't...
Hey. You can try to delete [ImageEffectOpaque] in VolumetricLightRenderer:322. The line above OnRenderImage method. That will apply the effect...
No problem. I learned something new today too.
Interesting. I guess it works in this particular case. As long as the sum of all weights is exactly one. You can make a skin that violates that...
Blending matrices makes no mathematical sense. You have to blend the results. Multiply every vertex with all four matrices and blend the resulting...
That would work only if there are no collisions of the volumes in screen space. Yes, and they are doing it by rendering the volume twice. See the...
What you have isn't working correctly. Not even on desktop. There's a reason why the lights aren't instanced. Light's volume geometry has to be...
Thanks. I don't know if unity even wants feedback for experimental API. or bug reports for experimental API. I'm sure they know about lot of these...
Hello everyone. I made a super simple path-tracer using DXR in Unity. If some graphics programmer wants to start experimenting with DXR and...
You're welcome! I'm happy that somebody found it useful. I'm way too busy to support proper asset store package so this will have to do.
All the files in ProjectSettings folder are simple text files. You can open them in any text editor and take a look. Problems with light shafts...
I tried to run the sample scene from my github repo in Unity 2018.3.6f1 and it works fine. I don't have VR to test multipass rendering though. Is...
Hi, your game looks really nice. Thanks for sharing. You're only required to keep the copyright in the source code. There's no need to put it in...
Are there any plans to let us customize culling and instancing? How does ECS and GPU culling fit into SRP? We can simulate and render large...
No, there's no tutorial and yes, it is a bit messy. I never expected so many people will want to try it. Anyway, I believe you need Resources,...
Custom shader but same technology as this. Imagine a very thin volumetric spot light with a cookie texture.
I would help but I don't have Mac. OpenGL on Mac should be working according to other people though. I'm sorry, I can't think of an reason and I...