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You don't know that you can waiver the fee with Unity's ads, that's just wishful thinking. Maybe they'll waive it for now to calm everybody down,...
In this case, also in OnUnityAdsShowFailure?
For anyone who might come across the same problem.. The AdMob issue got resolved with changing the API Compatibility Level to .NET 4.x. The...
It's an Appcelerator file as far as I can tell. Also AdMob is not the only place with those errors: 03-04 20:08:06.969 16279 16325 I FA :...
I saw that before posting, but the answer is to add <property name="run-on-main-thread" type="bool">true</property> to config.xml, what would be...
I'm doing a Gradle build with Unity 2019.4.21f1, target Android 10.0, and testing on a Nexus with Android 6.0. I get these error when I try to...
On a related note, how did you know the builds were not using Xcode 12? The first info I saw about this was that UCB tries to use the latest XCode...
I just wanted to use this to snap boxes on top of each other (with no rotations and z coordinates of everything fixed to 0). I set the surface...
We were having the same Detect Device issue and now this worked for us too. Would be nice if this kind of thing is added to an error message on...
I had a similar issue after adding the Facebook SDK (Unity 2019.3.11f1). It may be a bit hacky, but updating all swift versions in the project...
Today we're also getting stuck at the "detect device" step on iOS, on devices that were working before.
Were you able to figure this out? I have the same issue
A "design patterns" book specific to games with Unity would be pretty nice I think.
I see this warning even though I'm using the "Relative To Streaming Assets Folder" option and not the "Absolute Path" option. Is that a mistake?...
What he's saying is, you never need to be in a position for the native popup to appear in the first place, because ProcessPurchase would be called...
It always jumps to 2x for me too, making only the center parts of the game visible. So I have to set it back to 1x every single time I hit play.
We had the issues with a slightly older version of the plugin, but then I also tested with 1.5.24 and the issue was still there for certain...
We've had the same issue. As a warning to others, I'd recommend never counting on MediaPlayerEvent.FirstFrameReady event to start a video on...
Hi, I sometimes see this warning when running on an iPhone: AVAudioSession.mm:1053:-[AVAudioSession setActive:withOptions:error:]: Deactivating...
After upgrading to ( Using version 1.5.10t (scripts v1.5.18), trial version ), I started getting some strange behaviour. 1. This also happens in...