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If I recall correctly, we never really solved it, but worked around it by delaying character update for a few frames after unpausing so it doesn't...
Coming back to this - so in the meanwhile I had to format my workstation and did a fresh reimport of the project, and at the same time an upgrade...
As per title. Terrains with trees assigned will leak the terrain generated material instances for them into memory. This happens when the terrain...
As per title. When switching scenes, both having post processing, the render textures associated with the postprocessingstack will leak into...
Hi! Will try, I'll have to do a dummy project where this is reproductible first, as this is an NDA-ed project I'm working on as a contractor, so...
As per title, after profiling memory usage with the memory profiler on a development build, we figured that most of our shaders of a given scene...
Hello, just wondering. Is it possible to get the closest to camera instance of a prefab without tanking performance? Crawling the whole prefabs...
Hey, haven't touched that code in a long time so not sure exactly what solved it (our asset got deprecated some years ago, then acquired by...
1) Got it, awesome! 2) Will ask our artist to look into it, if he got the time maybe we will upgrade Northern Lights as well then. Thanks! And...
Thank you for the detailed response. 1) Awesome, picking up XFur2 right now and will experiment with integrating in the upcoming days. Will...
Hey @IrrSoft Been long users of the XFur Studio 1 at our studio for our first released game and loved it. So we are continuing with XFur 2 for...
Hey, sorry for bothering you, you were the most recent result when searching for this issue - we are running into the same problem, though on...
currently unavailable for the next few months
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Hello there! Senior Unity/C# developer with experience and shipped projects looking for remote part-time/contracted work in Europe Region (or...
That solved it! Many thanks!
Hello @guavaman ! What would be the best practice for remapping an action without affecting other categories? We have a category for UI actions...
Awesome to hear! Good luck with your project!
All our loaded trees have capsule colliders. We verify if something is a tree by checking if the collider is in the NatureTrees layer we have....
Hey. I've answered a similar post a while back with some things that helped with the production of our now released game. Maybe it helps: Unity...