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the demo is finally out, even if it only shows 4 types of different shader in action check it out--->...
Remove "Pass {" at line 7 and "}" at line 19 this should work
line 8 "progma"? maybe "pragma" :D However what are u trying to do here? why do u need the IN.color variable while u could directly pass the...
+1
fixed3 c = tex2d(_MainTex, IN.uv_MainTex).rgb; //Here is the texture if (c != fixed3(1,1,1)) //if the texture color...
PS I noticed that it only happens if i multiply my alpha value with the normalized view direction
New Update! [video=youtube_share;-622Teb9LzQ]http://youtu.be/-622Teb9LzQ I have not tried it yet, but I think it's quite expensive, although I...
help!
[attach] As u can see from the picture, I have a quite annoying problem with the clip function. I am using my shader in which I write to...
Another update [video=youtube_share;akyIJJ3el_Q]http://youtu.be/akyIJJ3el_Q
new update [media]
bump
Hi all, I've been working for a fast and good-looking solution Parallax mapping shader. As u can see from my previous post my solutions were often...
just put Cull Off
1) the model has smooth normals and a uv map 2) I apply the RecalculateNormals function 3)The result is a mesh with hard normals on the edges of...
anyone?
As u can see from the picture I have a weird problem with normals. I start from a sphere and through a script I displace the verts and once it's...
This was expected, as u encountered this problem only when u made the terrain larger. By the way it can be easily fixed putting those lines in a...
Set the terrain basemap distance to a higher value or just make the terrain smaller