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Excellent, glad I could be helpful! Maybe that new fix from him will work in Unity 5? It could work with the 32bit editor.. As far as what I've...
Not a problem! That would be a really cool feature and honestly I've never seen that done before. Your use case is definitely unique. I wonder...
Yes, you can right click on the effect component in the inspector and select copy to all snapshots. You can't right click on the fader in the...
Hey Philipp, Unfortunately you need to be working with mono audio files in order to work with 3d sound. That's actually a core concept when...
Hey Elliot, I've had bad luck as well getting libpd to work with Unity. I was able to get Patrick's solution to work in Unity 4.6 (32bit editor...
Crap, I feel like a huge idiot now. Totally see what I'm messing up. This is why I don't share code. Looking like an idiot..
@ratking Yep, the script works. audioSpeakerMode is used in two places right in my Init() function. The Init() function is then called in...
@jbarba_ballytech Derp, sorry about that. I forgot to include the script in the package, I just exported out the prefab. Here's an updated one!
Yup, just set your project settings to 7.1 then. A lot of users, myself included, have had buggy experiences setting their default speaker mode...
If your audio engineer exports out 5.1 audio file, Unity will be able to play it back just fine. As long as your default audio output is set to...
Looking at your waveform that you posted there are obvious "drop outs" which is mostly likely caused by Unity's audio buffer being starved or not...
Hey everyone, I've been testing various surround settings (My team and I are on 4.5.5) and I can confirm that setting your speaker mode through...
Awesome tool so far! Only issues I've had is the Psai Editor seems to only like .wav files exported out from Audacity. It can't read any of my...