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I'm so happy I found this thread I've been doing some profiling today and lo and behold. A whopping 22% of my frame time in a pretty tame game...
Damn, did I time-travel back too far again?
I should mention, I'm also half suspecting some sort of file access drama, because I'm noticing that some parts of my custom layout don't show...
Yep. Just double checked to confirm, even if the Hub is open in the tray, same thing happens.
That.... is not an algorithm. That's just listing out a bunch of factors that can contribute to a project's success... Most of those aren't even...
Hi, I've looked around for this issue in couldn't find anything. Lately I've been having this annoying problem where when I try to open the...
There is also an ENABLE_NVIDIA compile flag on the code that appears to be needed in some places. I added both of them to my project and it...
Yes, I read the article, but where is the information in it coming from? Was there anything announced publicly from unity itself?
Is there a source for that bloomberg article? Why is there no link to an official statement or anything?
Firing John Riccitiello and whoever else was responsible for this clusterfuck is the only thing that would restore some trust for the future. At...
So this sounds like in practice, it would be very hard if not impossible to track with ANY degree of accuracy. Even regardless of how insane the...
Thank you. That puts me a lot more at ease. And yes, I think it did read like that, at least for me who was searching for this specific bit of...
I would gladly pay a 10K/year subscription tier to not have to pay runtime fees. It would hurt a lot less than being charged for a full userbase...
[ATTACH] wait wait am I reading this right? If I update my Early Access game, it WILL be counted as a new install? If this is true, it could...
So I haven't been able to find any information about this one question: What happens if I push a game update under the new model? Is that...
If you're on unity 2023, yeah, that looks good. For us on LTS 2021, we can only watch as the new features roll in.
Very good info on this thread. I'm in the same boat. Asyncs are awesome and the way of the future, but they don't have the conveniences of being...
Could not agree more. This is the sort of idiotic thing that has me very frustrated with unity in recent years. The scriptable pipelines caused a...
Following up, I was able to fix the blendable objects as well! Had to add a script to my scene where I call the Sync() method on all blendable...
So, an update here. I've been able to fix the decal lag. Must have been something wrong on my initial attempt, but adding a flag to skip...