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IMPORTANT Finally i notice some missing prefabs in demo scenes: [ATTACH] Those are tools that i use when testing but there were not suppose to...
There is 2 version of each texture, this is because I have 2k and 4k version in the project for convenience: [ATTACH] [ATTACH] [ATTACH] Once its...
Hey, I tested a bit, sorry i never used URP but this seems to work. So first i converted all material using the tool in "Edit > Render Pipeline >...
Hey, you are the first one reporting a problem, i can't help you much with no information. What version of unity do you use ? Did you important...
There is a few house examples in the pack as well as the demo scene, but i don't have a video or tutorial really. You can use grid snapping in...
Hey, i have this triplanar shader that keep working the scaling and rotation of the object but it is unlit and i was wondering if someone knew...
If i understand correctly, those are generate from that 1 sbsar but with different parameters :)
Sorry i don't remember exactly how to do it in that version of Unity, but the best way to do it otherwise is to use the substance player (it's...
Also i have 2 destop demo and an HTML5 one in the first post. I can open the HTML5 one on Mobile (not sure all phone can open HTML5) but i can't...
I didn't test on mobile but models don't have very high poly and those that are a bit high have LODs (so you can just directly use the LOD)....
Hey! I'm glad you like the pack, I had a rapid test with 2019.1.0a9, seems fine overall, models are there with texture and materials working. But...
I use wordpress with "enfold" (https://themeforest.net/item/enfold-responsive-multipurpose-theme/4519990?ref=Kriesi). It has an "advanced layout...
Version 1.4 is available :)
The new default material use parallax, you can still easily use the standard unity material i use the same metal+smooth map to let it compatible:...
1.4 is submit, hopefully it will be accepted in a few days: !! IMPORTANT !! Upgrading from 1.31 to 1.4: I changed the way I'm using the...
While working on upgrading the package to be compatible with unity 2018 I made some new props: [ATTACH] [ATTACH]
Did you try Sublime Text? I think it can work with C#
Yes simply reassigning the materials should work. If you have an earlier version of Unity you could may be open the project in both versions to...
Hi! Yes i'm aware of this issue with 2018 and substance. The Unity Store wasn't suppose to let you buy something made for Unity 2017 while using...
Hey, the batching should do a good job at optimizing since lots of assets share the same material. Make sure to mark non movable piece as static....