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First have a look at the documentation page. It also has a link to an example that shows how to load a level. Basically, you just set the...
I don't really know since the documentation page doesn't explain it either. But since only the float based functions are overloaded it must have...
Ooh! I want in! :) I've been up to my head in networking, trying to get it right. I learned what i know so far from the little resources that are...
Actually, in the cars example scene you will never become jumpy locally since you have authority over your own car. If you connection is bad, then...
I've tried a different approach that you might like. I've started toying around with the cars scene from the networking example, and wanted to add...
Yeah, that was my backup plan. The difference is of course that in that case the server is in charge all along. So i guess it's not possible to...
Another question, but it's about the same concepts so i'll put it here... As i understand it, a NetworkView observing a script will...
I ran into this thread because i couldn't get the chat example running either. I wanted to run the chat test scene without loader, so using the...
Right, AddForce in VelocityChange mode adds the velocity instead of setting it directly. Don't know why i didn't think of that :oops: I thought...
I've been looking at the RigidBody reference page, and i'm wondering if there is any difference in calling rigidbody.velocity = x and...
You could also add an empty game object with a trigger collider that sticks out a bit above your box. This will send trigger messages to the...
CharacterControllers act as static colliders, meaning they won't send collision messages to other static colliders. Add a RigidBody component to...
It's almost as if the developers were thinking of you when they wrote this function ;)
The CharacterController is a strange thing, collisionwise. You won't get regular collision messages. Instead, you'll get OnControllerColliderHit...