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I am facing the same issue. I just upgraded to latest IAP plugin and its importing in an infinite loop. I removed Library folder and it was...
that worked for me.. thanks again.
ok thanks... I will try this and will let you know results
Hi, There are some objects in my game play and I need to drag and drop them. If I drag objects fast enough then they get out of my side colliders...
any one? what's the best way to setup an abacus with colliders?
In the same way I have 2 square in my project [attach] and their physics settings in inspector are [attach] and I am moving them using...
Hi, I am making an abacus in my project and I am doing my physics settings on ball for abacus in attached image BallInspector.png. Balls Image...
Why we have to include this function in the script from which we are sending RPC call? Actually my RPC function exist in some other script of...
Prime31 Could you help me regarding GameKit plugin on this thread...
Any one could share with me the best practice in this case?
Hi, I am using prime31 plugins and need to connect six devices with one host device. Host device becomes very slow while transferring data....
OK today I will try that also. My application was using a heavy use of GUIs ( like buttons, DrawTexture, GUIGroup, Label ). What I did is to...
@RemiR have you checked the "Layer Collision Matrix" in PhysicsManager of your project? Are layers of wall and character are colliding there?
no it still crashing :(
Hi, I am using GUI graphics to load from an external path. I include these GUI Graphics in my exported xCode project. I have to use my...
case number is xxxxxx ;-) Is that fine to use? any burdon on processing or memory?
Its done.. I just selected Fantastic in Quality Settings in my project. Edit->Project Settings->Quality I selected Fantastic under iPhone icon...
@Alexey Sorry I could not understand what you mean by smallish repro?
@Prime31 I need to use bluetooth in my project, and I have 1 device as server and other devices are client. Can I launch one device as server and...
@tier, maximize the use of textures and gui graphics in 2 power if possible, for example your all textures that you use for game objects should be...