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I am seeing a similar problem when testing our purchased fail flow. In my case this is simply running the Android platform in the editor (so not...
Same issue for me after upgrading to Unity IAP 2.2.0 (from 2.1.1)...
We have two projects, one with the issue and the other one without. This is using the exact same settings for the icon in both projects and the...
We are seeing the same issue with our game on a Pixel with Oreo. This is with the latest Unity patch for 5.6.3 (p4) Is there any update on a...
Same frame rate issues for us when upgrading to the beta, which is why we have to stick with 5.6.3p3.
Is the update still planned for this week (9/18/2017 to 9/22/2017)? Any ETA of when we can expect it? We have players stuck on startup with our...
Hi, we are adding leaderboards to our Apple TV build and I was reading the first post on this thread and how we need to manually add the...
Hi all, We are trying to submit our game to Apple and are running into an error 90535 when pushing the app through the ApplicationLoader. The...
FYI, we are seeing the issue with arrays not being de-serialized properly on iOS with il2cpp as well. Not a new issue looking at this thread but I...
I am running through the following shader documentation: http://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html If I try to straight...
Hi, We are porting an iOS/Android game to WIindows 8 Store and are running into issues with the splash screen. The game is designed to run in...