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@plan-systems - thanks for getting AX and welcome aboard! While the suggestions here are a good start (especially to use the automatic URP...
The demo scene for the ImageShaper node has been fixed and will be included in the update to be posted tomorrow. The ImageShaper vectorizes a...
Thanks for reporting this, @DevDunk. On looking into this, I see that Unity can no longer open a local PDF file. For now, I have replaced the...
Here is another example where there are no boolean cutouts for wall openings, only modules repeated with PlanRepeater: [ATTACH] [ATTACH]...
Also, many building types don't have"punched-hole" windows at all, but rather a ShapeRepeated or GridRepeated module. Here are some examples of...
In general, the layered approach works best with textures like brick (as in the above example), shingles or clapboard, where one wouldn't notice...
As many of you know, Archimatix does not have 3D booleans. All boolean operations need to be done in 2D before using the resulting Shapes in the...
I can't seem to set the wrap mode on any of my textures to Repeat. Every time I hit Apply, it reverts back to Clamp. This is in Unity v....
Workflows that incorporate both procedural and hand modeling can benefit from the best of both. Of course it necessarily has to go...
Hi @ScroggyTV - sorry to hear you have run into some show stoppers! Do you have any console errors you could report? Preferably at the Discord for AX.
Hi @EmeralLotus - AX2 is a ways off. We are trying to synchronize with the development of Unity's ECS and Graph Tool Foundation, which are taking...
You can Assign tags to the node by selecting the node and then choosing a tag for it in the Inspector: [ATTACH] Once you select a Tag for this...
For footsteps, I don't think that is an Archimatix thing. That effect sounds more like would be done with either decals or shaders on a "frozen"...
Thanks for you interest in Archimatix, @Not_Sure! 1) Ax does indeed try to automatically generate UV's that anticipate architectural texturing....
Hi @JaxOrz - Thanks for reporting this bug with the Greek Vase scene in 2021.2.3f1. I can reproduce this. It doesn't appear in previous versions...
It looks like both the upper and lower AX horizontal menus have been shifted downward. I wonder if this is a conflict with the uModeler menu? I...
@cfviper - that's a clever solution. I was having the same wide label problem with FloatField and your solution worked there as well. Still, I am...
Just what I needed! Thanks so much for pointing to this, @steveeHavok!
I can add a collider to an Entity through script, but I am hoping to find out how to create a compound collider via script. In this function, a...
O. M. G. I have just started a from-the-ground-up rewrite of Archimatix Pro (a node-based procedural modeling asset for Unity) and discovered...