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I can absolutely appreciate the value of invoking the reader's imagination, I just don't think it's as easy and quick as you say. But that's an...
Ah, I see. I think it's unlikely you'd be able to publish a story you finish in two days unless it was specifically conceived as a short story. I...
I was actually joking because of the whole "VNs aren't games/VNs aren't novels" dichotomy. However...I've played many VNs that didn't have one or...
Unity actually does have packages for visual novels - Fungus is the big one. I feel somewhat similar, though for me the sticking point is the...
There's always a third option...
I'm having an unrelated issue with 2022 where I can't run my project due to an error in an Entities-related package, but if that ever gets...
Okay, it sounds like the problem is occurring because I'm creating lots and lots of colliders in real time. Is that correct? I'll take a look at...
Just reporting I'm getting a similar error. My path has no spaces (though it does have an underscore), and if I change the "Bee" folder to...
I'm not sure if this belongs here or elsewhere because it seems to involve Burst Physics Jobs. If it goes somewhere else, let me know. I have a...
Hey, I'm curious if it's possible to use Archimatix for runtime procecural generation type stuff. Example - I've got a sort of building...
Hey @TonyLi, something I noticed with the default UI for conversations: [ATTACH] [ATTACH] In the first image, with the player's dialogue, the...
Unfortunately I wasn't able to get NAudio loopback capture (recording audio output) working. I took a brief look around and found stuff for...
I'm sure there's a way to do this, but I don't know how: How would I "stamp" the terrain generation results with TC2, disconnect it from the...
Thanks a ton! The main issue that makes a conversation more difficult is that I want the conversations to be systemic and based on higher-level...
Hey @TonyLi, I'm working on an idea that basically involves NPCs having conversations on their own--more similar to barks. Think Oblivion....
Heh. Something I've been working on because my main project crashes whenever I start it: [ATTACH] The green wireframe is a Probuilder cone, with...
I saw this was talked about before but it's been 5 years...can this asset handle adding things like fruit to the tree, and pulling them off...
Thanks, I appreciate the suggestion. I might submit a bug report.
I'm getting them pretty consistently near when I start the game--there's a loading period where the game geometry is randomly generated, and then...
I've had it off and on for various Unity versions so it's difficult to say if that's an issue. But for packages, yep I'm using Burst and Jobs. I...