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Hey, I've been following this thread and there's a lot of great info. I was curious if anyone is using Turtle for Maya and if so, how that...
Hi, I recently had an awesome opportunity to give a talk at GDC during Unity's Developer Day event on March 6th. The talk was about a modo and...
Hey, I've been experimenting with Unity Flash output and trying to get TransformGestureEvent values from Flash to Unity. My goal is to use the...
Hi, Does anyone know of a solution for using Unity 3.5 Input to translate to flash.events.TransformGestureEvent? I am working on multitouch...
Awesome! Great work!!! Thanks very much for such a generous contribution to the unity3d community. -Wes
Excellent! Thanks Eric! Left a 5-star review on the Asset Store. -Wes
Hi Eric, Thanks for the help. I got it working : ) void SetLineAndDraw(Touch touch) { if(itemsManager.currentItem != null) {...
Thanks for the help Eric. The issue was that I needed to convert my object in the itemsManager from world to screen point. This makes the line...
Yes, the login info can be found in the eBook versions as well. -Wes
Hi Eric, I just picked up Vectrosity. Nice work! I'm having an issue where the line is not drawing. I'm trying to set the line points...
Hi Eric, I just picked up Vectrosity. Nice work! I'm having an issue where the line is not drawing. I'm trying to set the line points based...
Hi Jorge, The best way to get the book would be through one of the electronic outlets such as on Google Books or the Kindle version. Let me...
My mistake! I meant the bumped specular mobile shader doesn't work with lightmapping. I believe the Bumped Specular (1 Direct) does work with...
Hi marjan, The new Bumped Specular and Bumped Specular (1 direct) are designed to work with lightmapping. You might have luck baking lightmap...
Yes, if using Blender, disabling "deform" is the option you want. This will not allow the bone to influence vertices. It won't remove it on...
Hi Nan, That's kind of tough to answer in terms of performance drop. Depending on your game, it may not drop much or it could be significant. It...
Hi, I just replied to ykk's post. You may find this helpful as the process should be the same with Blender. It really comes down to applying a...
Hi, I created the original docs, but I only had access to modo and Maya. However, the process is the same for any 3D application. Check out the...
Hi Sunny, This book is different in terms of a game development book in that I don't go through step-by-step tutorials. The reason being is that...