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oh hehe, my bad. I did a word search for "throttling" to see if anyone mentioned the throttling option in preferences, but I didnt search for the...
As a temporary fix, try going to Preferences->general and set interaction mode to custom and throttling to 33ms...
Unity Version: 2019.4.6f1 I think it was a IL2CPP build. Windows 7 64bit So I had a bug and was trying to track it down by looking in the logs. 1...
Unity 2019.4.3f1, ProGrids 3.0.3 preview 6. I never used ProGrids before, but when I am trying to move faces, since the pivot of the face is put...
Problem #1 seems to be fixed in 2019.4.3, woo!
If you really want to, one way is to clear the GUIUtility.systemCopyBuffer, but if that doesnt just clear it ingame and actually clears it on...
Is your issue related to this?...
Is the layout group in a prefab? It was for me and going to it in the scene and applying the changes for it seemed to make it go away. (Actually I...
Its known and being fixed...
I got a reply for the bug report for issue #1 "... Thanks for getting in touch, we actually know about this issue and are tracking progress here:...
I made a video, repro project, and bug report for issue #1 (The Input accumulating in the editor). Bug report Case #1254428 -Only happens in the...
I have issue #1 as well. Didnt have it in 2019.3.0f3, but do have it in 2019.3.13f1 Seems like holding down keyboard keys causes input to be...
You might have another gameobject with that enemy script on it that you forgot about. Put Debug.Log("random text", this); in the Enemy scripts...
I tested with 60fps, still very noticeable. Even 120fps is noticeable, but my old computer cant record that properly. [SPOILER] To test this in...
Is there a standard that the competitive shooters use when it comes to the order of actions between firing a weapon and moving your player? At 30...
Not sure then, put a OnDisable OnDestroy with some debug logs on the script to make sure its not being deactivated, make sure no StopAllCoroutine...
Maybe the object that is running the coroutine got disabled. A disabled gameobject cant run coroutines. Maybe you have this script on two objects...
maybe something like this...
Im no pro, but from what Ive read and such, I feel it might be better to have a component that handles the effects, but have that component...
I am currently not working on the controller, its been like 2 years since I really worked on it, kinda got tired of working on it and wanted to...