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+1
AGAIN, this is NOT Avast bug. Trouble is in win32 part of old version of boehm-gc inside mono core. Thread-safety issue. Any random thing may...
AFAIK, this is not a Unity3D bug. It comes from mono runtime and antiviral provokes situation during mono's GC, when some thread somehow starts...
Thank you. Asset Store - not yet. Just copy sources (or compiled dll) and some fonts and go on. Have no free time last months.
Try to disable "Stripping Level", as suggested in this thread.
Site restored. For now. Ucoz disables site for inactivity. ;)
1. Look here http://forum.unity3d.com/threads/138885 2. Unity 4 now features dynamic fonts for mobile games. Render asian characters at any...
is "Stripping Level" disabled?
Thanks. look into HTMLEngine.Unity3D/HtmlImage.cs there is example for special case <img src="#time"> you can implement any logic same way, even...
there is no platform specific code/assets/shaders everything is C#, so just compile it for any target
It's from http://code.google.com/p/csharp-sqlite/ or similar ?
List<MyClass> someVar = new List<MyClass>(); // adding value: someVar.Add(new MyClass()); // removing first value: someVar.RemoveAt(0); //...
c# Transform[] someVar = {}; // someVar is array with zero elements //or Transform[] someVar = new Transform[0]; // same as above //or just...
very basic and untested stuff just idea: packed file =...
http://docs.unity3d.com/Documentation/ScriptReference/MonoCompatibility.html there is nothing about System.Data.* support so you'll need more...
most performance-optimized pattern: var weapon = obj as Weapon; if (weapon!=null) { // do weapon things }
your ...code... is if (Event.current.button==0) { // left button code } else if (Event.current.button==1) {...
You have return statement before calling method Debug.Log Debug.Log(...) is unreachable in that cases Comment these Debug.Log lines or put them...
Hi. Well... It's just code snippets... not for beginners ;-)
SVN updates. Another graphics toolkit added.