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This is something that would need to be known in advance. Your client would ship knowing that address or of a way to find it from some external...
Yes! Thank you Thank you Thank you. I installed that so long ago I forgot about it. Removed it and everything works like a charm. Unity: 4.5.2f1...
Awesome! Thank you. I was just about to make one. Glad I checked first.
I didn't know that was an option! I always thought it was creepy that anything I typed into my search bar in unity would be sent to their servers....
This looks great. I'd love to give it a try.
Ive got the same problem. Machine Specs: iMac 24-inch, Early 2008 OSX v 10.7.4 3.06 GHz Intel Core 2 Duo 4GB 800 MHz DDR2 SDRAM NVIDIA GeForce...
I've tried messing with the gtk packages for a little with no success. Though with more time it may be possible. The most I got was the hue of the...
The ability to remove layers would be nice. I accidentally just created 3 layers when I thought I had painting selected. Also the ability to have...
If you move your camera around are the lines there? It looks like you need some Anisotropic filtering
Very nice :D
Thanks, I realized after that I needed a buffer before attempting to play.
Is there a way to hear what your recording in real-time? Has anyone got that working yet. I've tried. audio.clip =...
Go to Help -> Enter Serial Number in the Unity Editor and enter your free license number that you can get from the Unity website.
So I have a Acer Aspire 7750G-9657 with an AMD Radion HD 6650M 2GB VRAM with Unity Pro 3.4.1f5 It has a switchable graphics card where I can...
If you own Unity 3.4 Pro do you get access to the 3.5 Beta when it is available? If not how do you get access or signup?
Its possible (but difficult) through editor classes but none of those are available ar runtime sadly :(
You dont need to save all that info. Like NPSF3000 said, you only need to know when something changes. Ex. Moving forward you press the up key....
@Anim Thanks for the snippet :)
Dual throttle would be great for Independent steering. How do you determine when the track should break?
I think they removed that setting .. its not in the source anywhere else anymore. I just commented it out like so NSDictionary* settings =...