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I tried with different resolution images (32, 33, 512), offsetting the desired centerPivot and also doing the matrix math myself, giving me a...
You've probably long moved on, but today I had the same issue and thought I could share what I found out. [ATTACH] The right circle texture is a...
Thanks for sharing, that looks very inspirational! Although, for the time being I'm just trying to get my simple tile map on screen and apparently...
[ATTACH] I'd like to scale my pixel (or zoom the camera), but when I do this with point filtering on the atlas texture (first example), it leads...
Just a wild guess: is your callback listener garbage collected because the domain is reloaded during tests? You may need to make it a...
After playing around some more I found the solution to number 2 and it works: Start Unity at least once to compile the code and ensure there are...
Thanks, I must have overlooked that testing package, seems helpful! I also realized after trying some of the debugging and logging techniques,...
Thanks for sharing! In the meantime, I also ended up with a try catch around everything and log to file:...
I've been following the Unity documentation for setting up a Roslyn source generator in my project. So far, the essential part, generating code,...
Yea that's true. Of course I'm also asking X when I should be solving Y. I want to patch something like EditorGUI.ProgressBar with my own method...
Thanks for your reply! I know this is unsupported territory, so I'm asking in the community for help: I'm doing some IL modifications to these...
In the editor installation directory, there's a DLL called Managed/UnityEngine/UnityEditor.dll which is almost empty and makes use of...
The Unity Hub Documentation is missing some info about using the Hub CLI in an environment without users. If the --modules option is used, it will...
I still have the same question, even though the API is out of experimental, if anyone knows. ^^
I wanted to bring this topic up again since it's still relevant for organizations that use private registries: Is it now possible to hook into the...
I understand there are many different approaches to testing, but within the C# world the idiomatic approach to mocking is primarily interface...
I would advise to focus functional testing on non-MonoBehaviour classes and extract as much logic as possible away from Unity. Then do content...
Thanks! So I incorrectly thought that it wasn't working in the first place because I also used the "-quit" command line argument. This made the...
I'm working on a build script outside of Unity which will call the command line interface of the Editor to build and run tests. Both tasks work...
I've followed the instruction on how to run tests from the command line. This worked fine initially, but then I added the -quit argument because...