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It fades away, or parts close to you go totally invisible when near? If it's latter, it's probably because the scene view cameras clip plane has...
You probably need to associate .unity files with the Unity editor. If you're on Windows, right click the scene file > show in explorer. Right...
If it's multiple objects in a heirarchy, simply spin the mesh 180 degrees on its y axis. If it's just a single object then you could just flip the...
Your start method assumes there's a camera attached to whatever object this script is on. If there is no camera then it will return null. If your...
That's my point. With the resolution he's using a totally vertical line looks very possible, in which case the axis would need to be swapped...
The script assumes the cube is the child of some other object. The correct behaviour happens when it has a root object at (0, -0.5, 0) and the...
That will break if the line is vertical, because it wont have a point on the line at x=32. There would also need to be a check for that condition,...
That isn't the entire Listen method. Have you printed out request.HasEntityBody before the if block? It could still give no output even if it did...
If you already have a reference to your camera then you should be using that, not Camera.main. Secondly, the z component of Input.mousePosition...
Joe was pretty spot on. Both take a start position, which is where the bullet starts, as well as a velocity, which is the initial speed and...
It means you're trying to access an element out of the range of the array, like -1 or element 7 of a 5 element array. The error should also give...
I believe you can access that via XR.InputTracking.
You haven't attached your project to your post.
If your BehaviourUpdate is taking up 20% of the frame, moving the text update to once every 6 frames will only make it appear to stutter more as...
Personally I hate the singleton design pattern, In this case I would recommend you simply inherit from MonoBehaviour instead. Then you can replace...
Instead of trying to align it all programmatically why not just create a player prefab and make sure it's all lined up in the editor before even...
My guess would be the Singleton class you're using doesn't inherit from MonoBehaviour and so wont have any MB functions called. Hard to say...
Since it's a predefined and simple path, a rigidbody with continuous collision would probably be overkill. Starting from some point and velocity,...
I just wrote this script in the editor, it appears to work as far as I can tell: public class Resizer : MonoBehaviour { public Transform...
I think I've found a way to simplify the problem. You don't need to search the problem space or use transposition tables, just reframe it in terms...