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It isn't. It is just code.
Yeah this is the new system and works perfect for me for simple things like a string or a float but not for textures of other object type things...
Given that UXMLTraits is deprecated and most of this stuff has moved to an attribute style system, how does this work now? I've tried everything...
So the approach I ended up with, and I don't know if this is right/best or not, is to make a USS file with the default styling, then make a these...
Hello, This seems like a simple/dumb question but after some time searching around I still can't determine the answer on my own. I am making a...
That isn't the issue. The issue is that the ECB doesn't actually have any methods for inserting or removing elements. Those methods are on the...
Yeah I couldn't find one of those. I know it is common in the "normal" side of Unity. It is all these things together that just made the error...
Oh I thought you mean the code generated by DOTS from our own raw code. That's what I was looking for :) Yeah I know thew package code is there...
How do you check the underlying code? That would be helpful. I had one error that was throwing on a completely different line because of the...
When something can be null but you can't CHECK that it's null (IE query == null isn't possible), I still say its black magic :p
How do you even have a pointer to an unmanaged type? EDIT: Sorry what I mean to say is how is a datatype defined as a struct turning into a...
Ran into this today and spent far too long chasing my own tail until I figured out my mistake. Somehow I was getting a standard NRE when trying...
I don't think there even is a 22.3 release yet. That would be the 2022 LTS stream which to my knowledge hasn't been released yet.
Here is the code I'm struggling with. I know this doesn't work (Rider even tells me it won't) but this is what I'm trying to do: public...
Are there any examples of using and modifying DynamicBuffers in an Aspect? I dug through all the ECS Samples in Github but none that I could find...
There really isn't a public concept of "inactive entities" so I think you might need to clarify or define what you mean here. An entity is...
How can I modify a DynamicBuffer from an Aspect? Or can I? By modify I mean remove and add elements.
I'm actually having this near constantly but the differences are: 1. It isn't permanent. If I wait a couple seconds and resave it seems to work...
Thank you. Yes I am familiar with job dependencies in general, but was unclear how it worked with the ISystem and SystemState. Your explanation...
So apparently all I had to do was REMOVE the `state.Dependency` dependency from the job schedule. I don't know why that matters and honestly only...