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Hello folks, so i started to use that little "toggle selectable" icon in the editor, which is very neat, since it toggles the flag for all nested...
So i stumbled uppon this thread while also being bugged by this. For me (and maybe most of the others here) i think a have a fairly good...
Hey there, i´m using the new InputSystem for a P2P MP Game. For testing purposes i´d like to run multiple instances of the game on the same...
Kind of disappointing getting no answer at all :/ Just incase, another issue: When using TGS without a terrain as an overlay i get renderissues...
In addition to my prior questions: Is there an way to get a callback/property of TGS, if the pointer leaves/enters the grid?
Thanks for the fast reply. Disabling the RespectOtherUI flag does indeed help. But what confuses me is, that i have tested switching off all UIs...
Hello @Thrawn75 I have an Object in the Scene, which has a Component which implements TGS Events to receive GirdHover Callbacks i have an issue...
Hello Darkcoder, i have issues using your asset with my meshes. While i´m working through the docs a stumbled uppon the car-paint example scene...
No, i´m talking about the same class, but while you develop your game, one might constantly working on that class, giving it new features and...
Minor "Bug"-Report, i just imported 2D Camera to my new project and got 14 pre-compile errors. I had no Timeline package in my project. Maybe...
Thanks for your answer ChuanXin. Though this Override helps a LOT, it´s still a bit tedious process to make it this way. Whenever i update my...
I´d recommend seperating the setup from the actual files. In this way one could check-in the setup files and ignore the atlases in git
Have encountered the same issue: Autorotate is off, the whole App is in Portrait, but for a certain screen i´m forcing the App into Landscape...
We are also struggeling a bit with the new spriteatlas system. My question ist on whats the best practice to deal with the atlas in git. - So...
We had issues with this awfully generic error message to :) Is it possible to be more specific with that kind of errors?
I´m also working on 2019.3(beta) right now, since i need to publish an update asap. Shader compilation works indeed, But it brings a whole new...
Might help to mention that i´m working in macOS and i have also just upgraded to Catalina
It may be a unity bug, but when i select one of your shaders and click "compile and show code" set to target platform android, i get this: [ATTACH]
I tried it, multiple times including clearing the AssetCache and the GI Cache. I´m also rerolling to the last working unity version which seemed...
Same here... crashes compiling shaders with those messages, or silent hang-ups during compiling shader variants. It also crashes in 2019.2.8f1 +...