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Thanks for pointing me in the right direction. Don't know why but when I updated to Unity 5.6.1 it set the "Mesh Renderer -> Lightmap Static"...
Just installed the new version and I'm getting a continuous stream of "Mesh doesn't have normals. Please create some for GI." in the console. The...
Thanks very much. I'll give this a go. It looks like it should reduce the calls.
Great to have you back! I think the most important bugs are with Unity 5.6 compatibility (see above) and from a personal point of view would be...
Thanks pmjo - don't know why I've only just spotted this but thanks for the response.
If anyone is interested, I've solved this problem. You simply need to make a small delay before starting Everyplay recording after stopping....
I've noticed that stopping and starting Everyplay too quickly keeps the old recording, even when Everyplay.StopRecording() and then...