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Maybe I'm going about this in the wrong way, but I was wondering if there was a way for Unity Web Player to use a generic path based on the...
I've created a few AssetBundles and noticed "Tags" are not being preserved when the AssetBundle is created. Am I missing something here that's not...
So say I have an app "MyApp"... then if I run it as "MyApp 1" it does one thing and when I run it as "MyApp 2" it does something different. Is...
http://docs.unity3d.com/Documentation/ScriptReference/Mesh-uv.html Check this out guys. It should get you on the right path.
Hi Democre, That was my initial thought as well, to break the text up into multiple files to reduce the file size, but I wanted to explore the...
Hi, I have a question about AssetBundles. As part of my bundle, I have a textObj, which is 55mb. Now that is a large amount of text to load...
Thanks for the reply Johnny, very thoughtful response. Here's the answer to your questions: What do you need to do now? Decide on a technology...
Thanks for the reply! I do agree the second solution is much faster, no doubt. But perhaps unnecessary for a turn based architecture like Words...
Hi all, For games like Words with Friends, turn based games, it seems to me that you could manage game sessions, states, statistics, and online...
Thanks for the confirmation!
Thanks for the reply nikolic, and this works for iOS and Android for sure?
What's the correct way to include a CSV file with an iOS build or Android apk? Do we place it in the asset folder? Resource folder? Then what's...
Hello, I have a CSV file that contains game data that needs to be loaded at start. I know the standard I/O that works for PC builds won't...
Thanks for the reply. I'll reply to you in my e-mail instead of cluttering up this forum with iOS questions.
I get the following as a build error in Xcode (and about 63 others): Anyone know what this error is all about?
Thank you for the reply. I've begun importing separate fonts for each size, and it seems to be working.
Thanks for the reply. Do I have to import/add a font for every size too? (12 font, 16 font, etc)
I made a GUI Skin, and set the Font to Arial (default), and set the size to 20, and style "bold". On the preview, the font looks fine within...
Sorry, solved the "problem". Static batching checked. *palm on face*