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Same thing happens to us. I find it very annoying since it makes very difficult to know if you should commit the scene or revert it... It happens...
Yes, in theory, changing the render queue should fix the error. But I just tried it and neither changing the render order of the terrain (with a...
Digging this up because it's still relevant : most of the time, terrain is covered, being it by vegetation, buildings, or anything. I never saw an...
Hello, TL;DR : Could someone explain clearly the relationship between Screen and Display? And, how do we change the main display at runtime? A...
Well, while making a gif, I found the issue: I also needed to change the winding order. Here's the updated code for anyone who would care!...
Hello, We compose the enemies of our game by constructing them out of a small subset of meshes and materials. I recently noticed in the frame...
TL;DR : MaterialPropertyBlock misses GetColor while it has SetColor and is totally unusable on MeshRenderer with multiple materials So tonight, I...
\o/ The great Karl strikes again!
5.6.1p1 too, fingers crossed for p2 !
Case 911850 ! I easily reproduced it in a small scene... Thanks for the link to the WinAPI. Since we're mostly showcasing the game for now, I'll...
Nothing shows up in the profiler. In my case, I thought it was because I was scrubbing through the search results but I just noticed that it's...
standalone player
Everything is in the title. We're playing with an xinput compatible controller. I saw there's a screensaver setting API but it only seems to be...
Yup, still the case in 5.6.1 Win64, here's a video : https://twitter.com/dnlbrgs/status/864516587340144640 (only lacks benny hills soundtrack)
Hi! We have a bug in pawarumi: randomly, the bullets all disappear for just a frame. The bullets are rendered by a MeshRenderer with a dynamic...
It would be nice to have a shader API reference as good as the scripting API. The shader reference in the manual is quite lengthy and not very...
I did do that, I even did a script to do it for me, just to be sure, and it didn't find any. It's still happening from time to time in 5.5.1f1...
Get some spline package on the asset store or implement it ? https://www.assetstore.unity3d.com/en/#!/content/58080...
Hi, I hate it when the position of objects in the scene doesn't match the one the animation starts. Copying and pasting transforms from scene to...
Fair enough! I don't think the game would run with tier 3 anyway :) EDIT: oh, that's an editor only setting :(