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Hey all. I recently published a news post on the NeoFPS website detailing the plans for this year and the 1.2 upgrade. You can check it out here:...
Unfortunately it doesn't make nearly enough money to pay any salaries (my own included - I have to supplement with other sources but I'm lucky...
Hi there. It's going well thanks. Last year wasn't as productive as planned, but I'm back on form now and focussed on the AI for the big upgrade....
Of course they will. These don't scale or adapt. They're fixed numbers. At some point they will have to change to adapt to inflation or changes in...
A unity staff member elsewhere responded to that question saying that they have anti-fraud tech for the unity ads that solves a very similar...
Hi there. I noticed this pack has been deprecated and removed from the store. Is that correct?
Hi, thanks for the interest :) There's no official VR integration or support atm, and I'm not sure what work would be required for that. The...
Did you ever get to the bottom of this? I'm seeing the same effect
A number of them are problematic tbh. Leonardo.ai claims you can train it with your own data. If that feature is exposed in the editor then you...
The asset store is the only real candidate for where they could get that training data that I can think of. I can imagine there's something from a...
I have to say thanks for this thread. DOTS has often been pitched as the future of the Unity engine, so uncertainty about the future of DOTS can...
Hi there. I replied to your support email with a response, but essentially the simplest way is to swap the "HudAndMenuCanvas" object in the scenes...
Ah yeah, The inventory, journal and character inputs are placeholder for a planned future extension. For your other points: Yes, the health...
The melee system is fairly simple at the moment, with a single attack (raycast) and block move. However it can be extended via code. There aren’t...
Hi there. That generally means that either there is no spawn point component in the scene, or any spawn points that do exists are intersecting a...
* Updated thread with new trailer and screenshots [MEDIA]
I can't immediately see why that would make a difference tbh. The integration is fairly simple from my point of view - it just translates the...
No, the damage zone is only for general contact damage. The attacks should deal one-shot damage on top of that. I think the next place I would...
That should be tied to the custom EmeraldAIPlayerDamage.cs script. Make sure that you delete the one that comes with Emerald AI and use the one...
Hi there. Yes, you can add new weapon mechanics. The firearm system is modular and made up of a number of parts. You can add your own custom...