A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'm using this script to draw an audio wave form and it work fine, but I'm wondering if there is a way to make the line drawn a little thicker. Is...
Perfect this was just what I needed, thanks for sharing that link.
I have this outline script I'm using on my camera to give my game a simple line edge type of look but I'm wondering if there is a way to render...
I'm not sure how complex this is going to be but I need to find a way to save each part of a crater prefab to player prefs. Singletons is probably...
I'm working on a simple game I'm calling "Rivets." Inspired a little from an old 80's game called "Battle Zone" this 3D FPS will have 10 levels...
Hey thanks, I used this instead of obj but it worked. I had been wracking my brain on this one for a while, I was thinking I would have to store...
I know this has been asked before in a similar way but I can't seem to find exactly how to change the position of a newly instantiated object /...
I have both the LW Render Pipeline package and the Universal RP package and shader graph still has the red error?? I'm starting to REALLY hate...
I'm trying to get this AI script to have my scavenger bot go after trash piles that are tagged "Trash" The bot seems to follow the Way Points OK...
Thanks @kdgalla If I add an explosion force to something like this upon instantiation that might be all I need. I was messing about with my drone...
Yeah I thought of doing that, you're probably right, I do have a tendency to over complicate things sometimes :)
I like that, at least now I have a much better understanding of pooling :) I can totally see how this can be useful. But I still am not sure how...
Thanks, I'm not too familiar with pooling systems, do you know of any good tutorial on that to get me started in the right direction?
First off I'm not entirely sure if this is a good way to do this?? But essentially what I've done is create some low poly fragments to simulate...
Thanks, the LoadLevel script is on a game object that has a tunnel with a box collider inside of it.
Yes but I need to access this: public void LoadGameLevel(int sceneIndex) so that it runs the coroutine? Both of those are on the same script, not...
I need to access This: public void LoadGameLevel(int sceneIndex) { StartCoroutine(LoadAsychronously(sceneIndex)); }...
if I try that here I get an error? //standard movement behaviour void MoveTowards(Vector3 direction) { direction.y = 0;...
Thanks, I put a bunch of debugs in to try and locate where I'm messing up, took me a while to get the drone to stop firing the laser when the...
Thanks lordconstant Perhaps I can ask you to take a look at something for me? I'm trying to implement some of what you've done into this enemy AI...