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Ahem, something with being busy with a million things and being tired ^.^ sorry 'bout that, was put off by the missing curly braces.
No, it wont. As per MSDN description: @gfrast I guess the error stems from this line: for (int i = 0; i < speedTestList.Count; i++)...
Not dormant per se, it does that automatically. Basically you want the back button to act like the windows button, and that is not really a problem.
Well, you can't directly as far as I know. You'll need to create an interop class that you can use to communicate between the Unity app and the...
I believe Unity pauses automatically when pressing the home button on WP (and thus moving it to the background). The backbutton functionality you...
What exactly do you want to do? Windows 10 (Mobile) does not allow full execution of apps in the background but limits both the time and resource...
I'm not sure why you'd want to create a singleton for the strings though? Why not make it a static class with constants in it as it seems there is...
You'll need to add the proper namespace to the files where you use the extension methods, but changing the class name should indeed not matter.
Changing a field to a property is a breaking change. For example a field is a variable and can be passed by reference (ref or out keyword), while...
In general there are four rules of thumb I found on the internet some time ago which I generally follow: A good extension method should: Apply to...
What @WarmedxMints said. I also just noticed a mistake in my example, you need to change: if (startTime + holdTime >= Time.time) Into: if...
In above example TEnum is a generic parameter: https://msdn.microsoft.com/en-us/library/512aeb7t.aspx It allows you to specificy the type of the...
If that is your concern then go with ScriptableObjects. That way you can just let the other people in your project create assets for each weapon,...
I believe this should do the trick: // Warning pseudo code float startTime = 0f; float holdTime = 5.0f; // 5 seconds if GetKeyDown(key)...
Plase use Code Tags when posting code and make sure it's formatted correctly. As for your problem. You call the WWW on the coroutine after a...
Because database is a List<Item> and not an Item, which means it has no ID field/property to begin with. Which means the compiler and IDE Should...
Input.GetButtonGets called ones per frame, and will return true as long as the button is pressed. Change that to Input.GetButtonDown // or...
First and foremost, please do what @LeftyRighty said and format your post normally, it's pretty hard to read currently. That said, you should...
Can you post the exact error you get? It should contain a line number.
At line 24 you do: GameObject.FindGameObjectWithTag("Player") Which will return null if you destroy that gameObject. Try to just disable the...