A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thank you very much for free upgrade from V1. It is looking GREAT!
Started looking into Unreal Engine today due to this merger. Can't see a reason not to swap to Unreal. Thanks for nothing Unity.
This person I have seen replies from is a terrible mod and probably should be talked to about their actions. Anyone else seen evidence of this?
Is first person melee attacks planned soon?
I am trying to make a player (the wheel or cylinder) move by adding torque forces and also stay upright at all times. I run into troubles though...
You should keep trying, best way to learn.
It has never been in the asset store, but will be, eventually when it is ready. I cant wait.
Thank you for all your hard work and dedication to your asset sr388. You are one of the best authors of an asset on the whole store. Quick...
How hard would it be to integrate an external vehicle physics into your asset. I have Edy's Vehicle Physics and would like to use this with your...
You can also paint in editor with Uterrains, you just cant do runtime painting in Digger, so it seems limited.
I imagine the Digger asset is a limited version of UTerrains, so you don't need Digger if you have this.
would there be an easy way to have the player keep the momentum of the moving platform when jumping from it?
Thanks for your replies. I sorted out my issue (i had one of the prefab pieces in the socket layer). I wonder if your system is able to handle...
I just tried that and it still lets me build in the other object. How does the overlap detection work (clipping)? Its as if each object does not...
Still trying to figure out my clipping issue. I have two different types of foundation (normal sized and quarter sized). The quarter size can only...
I have changed the parts collection to one that is supplied in the asset and it works fine, so it is an issue with my collection. Could it be that...
Yes, The layer for "Raycast Socket Layer" is set to the Socket layer. These are my own parts I have made, could I have missed something when...
I am able to place parts in each other despite the settings in "part behaviour" marked as no clipping and no clipping on socket. Any ideas?
what other assets are integrated with Rucksack?