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Well, I consider Hybrid Renderer to be a part of DOTS, and Hybrid renderer currently does not support Additional Lights. Direct qoute of Unity...
Will DOTS 0.50 support multiple lights? It is a crucial piece that makes or breaks visuals in oh so many types of games
What was the result for Entity Query System?) I've read a long topic, and in the final moment, when the question should have been answered, the...
My shader graph 2020.3.30 urp 10.8 is totally weird. I'm rotating quad around X axis to match camera's X axis rotation. When rotating I'm...
I'm experiencing it now in 2020.3.30. A lot of fps 450 if not limited, simplest movement code possible: Entities.ForEach(( ref...
Hi! I'm creating a pixel-perfect system in DOTS and the most important part is a slight shift of every rendered object into a position that...
Hello! I'm using URP and ECS with Shader Graph material. 7 properties of the material are controlled through hybrid properties via...
I have the same problem at 2020.3.28f1 I use DOTS, my Input Systems reads inputs from new system: public class PlayerControllerSystem :...
Is there a way to do UV manipulation in Vertex Pass? I'm rendering HUGE spites, 1000s of them with lots of UV manipulations, it is very...
missed the step of copying sorry
Unity detected that my immutable asset was changed and invalidated cache effectively removing the fix. is there a way to make it stop doing that?
Is it possible to expose UV values at vertex pass? (I'm doing that in shaderlab as I render 1000s of huge (onscreen pixel-wise) quads and doing a...
Is there a URP SimpleLit node somewhere? I couldn't find it, only lit, but the way they render specular reflections is visually very different
Hello! I'm encountering a bug? Using Texel Size node makes shader SRP Batcher incompatible with a message saying "Material property found in...
Hello! Will the release of DOTS 0.5 also mark the release (or an update) of Hybrid Renderer? More specifically, will it have the ability to...
Hi! I'm banging my head against a problem for a week already. I have a quad, with a sprite in 3d space, rotated 40 degrees around X axis (to...
How long is that damn backlog
Nice! This should be clearly stated in the description then. Another question. I can just assume that technique requires a separate render pass?...
Hi! I found no limitation regarding VR in the description, yet - will it work with VR multiview and singleinstanced?
Maybe it's me doing something really wrong here. But please have a look at screenshots. Directional light behaves as expected, while spot refuses...