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it took a couple of seconds on my side, I was really impressed with it, particularly because this example seemed to have lots of geometry and...
I'd understand if it was by design for a label, since it may not have been designed to hold much text, but I just tested with a TextField and I'm...
Hi, First time UIToolkit user. I'm updating a label every 1/10th of a second (changing and adding text) and I'm getting frequent spikes of 300ms...
I'm using URP btw.
Using other APIs isn't possible, since I want to use this on iOS. Currently the shader doesn't even compile.
Yes, Metal.
Hi there, was this package tested on macOS. The shader is failing to compile... Thanks.
Hi, I just bought Maestro, quickly tested in on my Mac and it works beautifully. However when I deploy any of the examples (for example,...
Hi, I'm trying to create a reference object library:...
It appears my workflow wasn't what was intended. Using Override Controllers solves my issues.
Hi, I have a 2D skinned sprite main character to which I can attach several other sprites. Those sprites are also skinned and also animated. I...
I just want to draw the X/Y/Z directional handles. What I've done, is create a widget similar to Unity's (X,Y,Z lines), view it with another...
Hi, What's the simplest way to achieve something like Unity's own camera orientation widget, that appears in the Scene tab? I just need to show a...
Hi, I'm doing this: otherTexture = new Texture2D(512, 512, UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC8X8_UNorm,...
Hi, I'd like to be able to switch the resolution of my sprites at runtime. I tried using sprite atlases but the results weren't good at all...
Being a part time solo indie dev, I support indie devs like you :)
I’m using the 2020 beta version because of the new 2D features. I’ll wait until it’s released and I’ll try Weather Maker then.
8.01
Hi, I just bought Weather Maker after seeing Rain Maker. I'm having difficulties getting it to render properly in URP, on an iOS project (the...
Hi, Is there any way to reverse a sprite? Imagine I have a simple character in which the right arm is the same as the left arm, just mirrored in...