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Hi there, I've been using a custom shader on some UI elements, and everything have been almost great - Image gets darker on darker areas, among...
using unity to change (Transcode) the video codec to VP8 worked to me
Hi there, I've written a code for loading/unloading atlas during game runtime, but I'm not sure if it's good or not. Here's the idea - loading...
Community has not been the same hum? I've solved this problem different ways before, was researching for a more "standard/basic" way of working...
Fixed by raycasting a little before the raycast stopped on the previous iteration
I'm recreating this thread as a simpler one on the following link:...
I'm having an issue where raycast bullets may not hit the CharacterController if both move against each other: [ATTACH] The Bullet code is: void...
Anyone? I feel odd with this, looks trivial, but googling about it does not give me meaningful results.
you may run any number of raycast calls as needed. For example, if in a given frame your bullet will move 2.5 units ahead, and happened to hit a...
Mistaken it for the "Collision Detection" Rigidbody param. Thanks for the heads up.
Raycast looks good for your case. Or if you like Colliders, using a collider with a rigidbody using interpolation may help,
Hi there, [ATTACH] I've been playing with Raycast for bullets, while using CharacterController for player/npcs. But there's a problem that's not...
My very thanks! I will study it later with custom diffuse example to get a better grasp on what's going on.
Thanks for the reply! I'm on built-in but a reply on any pipeline would be great to start understanding the point. Just a last question, more of a...
Hi there, Do someone know how to lit sprites equally from both sides? The gif below is now mine, but it sums pretty well what I would like to...
I actually purchased it but... it does work on Built in pipeline... And I'm not very good with shaders to work this out.
Hi Augustinas! A colleague was able to find the issue on another project: a rigidbody way beyond the safe floating point world pos, making the...
Hi there, I was expeting next 2020 version to fix it first, but since it was updated yesterday without this fix on it's patch notes, I did...
None of those rigidbodies slided before. Someone knows what is going on?[ATTACH]
Promised my little girl I would teach her Unity this month. Guess we will change to learn Unreal together instead.