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What is the cleanest way to remove this asset from a Unity project without leaving any bits behind?
I have a face model with 12 blendshapes and thanks to this amazing tool, I can manipulate the blendshapes! :cool: I am, however, starting off...
@wetcircuit Awesome, thank you! One other thing: I downloaded the Adobe Fuse and realized that there are only 16 characters available. Is that...
Hi all, Many thanks for everybody's insightful answers, particularly wetcircuit's detailed posts. From all this, I get that it is best to go for...
Many thanks :) I will go through the pages and learn about the requirements. In the meantime, can you (anybody on the forum) tell me please if...
Can this plug-in be applied to any character with a blendshape-based face, or the lips should meet some requirements? I have obtained a face model...
As seen in the attached image, when I go through blend-shapes activating them one after another, the previous ones that have been disabled still...
@Jes28 Thank you. I will re-name it within the Unity Editor. Would it make a difference if I re-named the actual prefab itself (which is inside...
How can I re-name a prefab that is used in several scenes with many dependencies without breaking anything? Is it as simple as re-naming a game...
Is there a similarly-simple way (i.e. commands) to transition from one preset to another? I am looking at the Demo.cs and HeadController.cs...
Excellent! Thank you so much for your help. :)
Thanks for this. I understand why this works by fluctuating the weight of the Smile preset between 0 and 1. Can you please help me also...
oh I see. Thanks. So, those names are defined by the artist who used Blender or Maya to create the model... I attach the following simple script...
A tiny question: All the 66 Action Units (whose values range from 0 to 1) in the Skinned Mesh Renderer component are either pre-fixed or...
IBM Watson has a Unity SDK that you can use to have a Speech-to-Text service in your Unity project. While I am in this scene, I right-click on...
Can anyone tell me where I can get a free but realistic-looking (human-like) character to use with this amazing tool? Thanks
How could I animate a model that has been created from high-fidelity scans with blend shape-based facial rigs? Should I find a set of Unity...
Got it! Thank you
Thank you Sir, That is what I wanted, but I cannot seem to get it working. Please see the attached images... My caller script is attached to the...
Hi all, I have brought into a scene the "TextFileSpeaker" prefab and dragged and droppped a simple text file onto its size 1 "TextFiles" array....