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For everyone: problem was with resources file larger than 4GB limit. :-)
Your scenes are ok even with font atlases we created with a font creator.
Windows. We tried to move fonts with atlases to folder which should make sure that unity doesn't compress it but even then it still creates same...
Hi, we are using Unity 2017.3.0f3 and the newest TextMesh Pro from asset store and we have problem in builds - every textmesh pro text is...
Hi Tom, we are experiencing problem while we pre-warm shaders - it gets stuck on RTP for various amount of time - from few seconds to minute. Do...
Hi, we have a problem with combination of Geometry vs Terrain Blend component and our decal system. We are using this decal system:...
This ocures after building project. Is it ok? http://c2n.me/3KXEpyB.png
Hi! We have a problem with lights baking+Unity 5.6+Alloy shaders. Here is lighting settings: http://clip2net.com/s/3J8HLjM And here is problem:...
Hi Tom, I will try to describe our problem in detail. 1. I create terrain and roads http://clip2net.com/s/3Ifw3qb 2. I set it to lightmap static...
Hello, thanks for your help, setting it to 4 or 8 layers works. :-) Problem with baking is still here. We couldn't solve issue with Road object,...
Hello again, we need your advice with baking scene while using RTP. We are only experimenting with baking, we are not very experienced with it...
Hi! we managed to get it working. It was probably because we had your asset imported in our folders, not in root. After deleting and importing it...
Thanks for the reply! Yes, we solved scene file size thanks to your advice. :-) Tesselation is still not working though. We tried your map in...
Hi, first of all, thanks for your great work. We are using RTP only for short time now and we encountered two problems with it. You use textures...