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No, I'm using 4.6.
I have a GameOver.unity scene being loaded when the player's health reaches 0. When this scene loads up, I have an empty gameobject with a script...
You legend! Thank you! haha!
Bump!
This is my script that I'm using to record the name. using UnityEngine; using System.Collections; using UnityEngine.UI; public class InputName :...
Anyone??
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Hi all, My InputField doesn't update as the user types in to it, so you can't see what you've typed. It records the string when the user presses...
The canvas is assigned to my camera, yes. The problem seems to be that when the player dies in-game, the scene loads the Game Over.unity scene....
Hi all, I have a simple canvas UI I've created for my game and it has a button to return to the menu when dead. The canvas is attached to the...
Thanks for the help. My combat system now works again! However, a slight bug means that, when I press B to attack, the axe swings (i.e. the...
Ok, so I added fireaxe_attack to the Animation array and now I'm using if...
I do not. [ATTACH]
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Yes.
Hello all, I'm trying to play a weapon attack animation (created using Unity's animation tool) when the player presses the "attack" button (in...
Bump! Still stuck with this problem.
Anyone at all able to suggest a fix for this? I'm trying to access a method on a separate gameobject that plays a specific animation on that...