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I would like to know this as well.
Thanks for the suggestions guys.
I misunderstood how the player-loop API works then. Thanks for repeating the suggestion, ill check it out! <3
Thanks for your post. Again, this assumes a MonoBehaviour unity event system present somewhere that drives it with tight coupling to the...
gotcha. akin to what Playdead did. However then we have a strong coupling between manager and the instances. Aint that big of a deal i suppose,...
Ah i see, you are wrapping MonoBehaviour and using its/Unity's event system. I wanted something i could pass around and smth that doesn't sit in...
I once watched the Playdead prez on their game "Inside", and how they completely detached from the Unity's event system and created their own...
What do you wrap with your class and where do you get your deltaTime (or source of tick) from and how?
Hi all, What is your prefered solution to make timers in Unity? Start, Pause, Stop/Rewind, with triggers like OnStart, OnComplete, OnUpdate etc....
Thanks a LOT for your time and the options you came up with and gave to possibly amend this issue. Some of them i never thought of (1, 2), some of...
I still don't understand, does the client have to buy Pro license and do i need to buy Pro license as well? Sounds weirdly similar to 'double...
I'm doing freelance contractual work on a game using Unity Personal License for a client. The client wants to publish the game using their company...
This works perfectly, except in cases like 'incoming object from outside of parent image [eg asteroid]'). Im pasting an example screen. Any ideas...
The sad news is, that this basic feature is still not fixed after 8 years. The good news is, that you can read on how to buy halloween and wedding...
I've managed to manually install the (same as above) Editor and link into Hub using Installs / Locate. Then in Projects / New Project, after...
After clicking the Close [X] button on the 'active download', Hub deletes the whole Unity Editor installation it just completed (shouldn't delete...
Installed fresh UnityHub (3.5.0), got fresh credentials, Hub offered me 1 Unity version (2022.3.5f1) to choose from to install. So i clicked it .....
I was going to reply "Since i switched to Phaser3, i do not have this problem", but decided against it.. oh darn it did i just speak my thoughts...
Definitely did not have mipmaps enabled. Interesting idea, but my app is 2D, i dont think mipmaps would work at all here, camera distance from...