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Is there currently a way to support multiple client worlds? Would be great to be able to test multiple clients at once in the same unity editor...
Can you do both? Use a directional light with ray-traced GI and also place hundres of fast lights?
The description mentions that the LOD needs to share the same bones. Is this only if we want the LODs to share the same gpu skinning? What if...
Any plans to support baking a nested prefab? I have buildings that are built out of modular parts and rather than make an impostor for each part,...
Is there support for mirroring a pose? Not sure if I missed this somewhere.
will the new sectr handle rebasing the world origin?
thanks. I'll look into it. I won't be needing a runtime api for this, if I can do it through the importing phase, that would be great
I'm having trouble figuring out how I can generate a spriteatlas through editor scripting. I have a set of images that I'm fetching through www,...
Sweet thanks for the quick response. One last question. I can't figure out the difference between normal version and pro version. They're...
I'm not sure if I've been making myself very clear. I get that the physics simulation needs to process all the objects together, so I'm wondering...
It didn't have to be fully deterministic, but for csp to work, I would need to calculate for one object. Would it be possible to freeze the...
Say I have client side prediction for a networked game, would I be able to make multiple move positions, and collision checks for an object in a...
and if it turns out that protobuffs are not being used for networking, then no harm no foul? I only ask this because you're coming in with pitch...
I don't have a stake in your gripe with fholm. So I can only ask if this is about using protobuffs or is it about using protobuffs for networking?
@Kirienko fholm ditched protocol buffers in bolt in favor of his own serialization last I checked? Where are you seeing protobuffs being used?...
@save What I'm trying to do right now is turn off emit, but after all the particles are removed, I want to destroy the particle in the scene....
Is there a callback for when the particlecount hits 0? I want to destroy the gameobject when that happens, without polling for particle count.
Any plans to be able to play multiple sessions at the same time? I work on a multiplayer game, and it'd be good to be able to compare the...
Hey I started testing out vbug. Is there a way to change the default root directory of where all the recordings get saved? My C drive is very...
In the video you show there is a mesh recorder, particle recorder. Will your api support devs to implement specific types of recorded information...