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Guys I'm making a skydiving game and the player is able to retain the normal position or go into a dive pose to go faster. When the player moves...
Hey not a problem! We'll have our game done within a couple weeks. I'll post a link to either the online version or a video of gameplay =)
We're using just a GameObject with a textured plane. No, that is not the final script in the previous example.
Yeah let me know if you need any help! =)
Oh yeah we got it working =) It works really good actually. There was no need to use actual geometry for the effect we were trying to achieve.
Okay guys here is an update on my code: // Check to see if a point intersects with a solid color function CheckPoint (hitpoint : Vector3) {...
Ahhh I see. Yeah I think once I get this system working, then building the rest of the planes will be a breeze. And I'm not a programmer so this...
So are you saying what I'm trying to do will not work? Will I have to create actual geometry for each plane?
Okay here's the code I got from that Invader game: private var newTexture : Texture2D; var hole : Texture2D; private var holeTexArray :...
Hey thanks a lot Eric5h5! I'll definitely check that out! That just might be what I was looking for! =)
Well from a production standpoint, it's going to be a lot quicker in the long run to do it with textures. Once I get the initial one figured out,...
Okay guys here is what I'm trying to do. We are creating a skydiving kind of game where the player falls and tries to avoid obstructions. All the...
That's cool and all but it doesn't help me set it up. I have already come across that.
Okay I have a general question about how to go about triggering an event in my game. We are creating a Ski game where the player moves down some...
If anyone is curious, here is the C# version of the above script: // TreeGenerator.cs // This script instantiates prefabs onto a mesh in...
Hey thank you very much for your help! I really appreciate it! This should definitely get me started!
Hey guys I was wondering if any of you coding gurus could help me convert the following Javascript code into a C# script. I'm not a programmer by...
Sorry, that didn't work for me :( It only works if I have one tree in the scene. It doesn't work for all the instantiated trees that are in the scene.
Hey Kragh thanks for your help but unfortunately, that didn't work :(
I'm using the First Person Controller script that comes with Unity. I didn't find anything that I could drag the camera onto...