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"Let's make this incredibly powerful and awesome tool where you can customize the rendering of the engine however you want!" Weak applause....
I think this is a terrible loss for the development community, especially given the scarcity of documentation, and I wish Unity would reconsider.
Hey! I would definitely appreciate an answer on custom URP PP as well when you're back from the holiday. I feel like this should be a priority...
Thanks! The cathedral was loosely based on Ulm Minster, so good guess! However it's a stylized rendition and not meant to be 100% realistic....
Bonus gif of designing the cathedral windows with Archimatix. [MEDIA]
Pictures of the cathedral, as promised!! ----- [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Also, unfortunately it seems like the Radial Repeater's SpanU throws an exception in 1.2.3b5. It makes the entire structure fail to build and...
Hey! So thanks for posting that new build, but unfortunately the prefab instancer -> pair repeaters which I mentioned previously are still bugged...
Cool, just sent you a message!
Hey! Any idea when that new version will be released? I'm looking forward to it :)
Awesome, thank you so much!
Thank you!! I really appreciate it! Looking forward to upgrading. I like your cathedral, I'm glad that post inspired you! Thanks! That's the...
Hey! I've been a user of Archimatix for the past year and a half, and recently upgraded my project from 1.0.10 to the latest version. (I haven't...
So I gave in and bought this asset...... I almost instantly regretted it. I was expecting a full voxel editing plugin; instead. I essentially got...
I'm thinking about purchasing this asset, but there are a few questions I have. -I am looking for a tool that can essentially replace a modeling...
Here are two images describing the problem. The first is what the particles are 'supposed' to look like. The second is the particle bleed effect...
Hi! Just purchased TENKOKU. So far it's great, but I'm having issues. Is there any way I can keep the default Unity render fog? I make heavy use...
This looks amazing; already using Suimono. Question: does this support 'Fantasy/Sci-fi skies?' By that I mean, I want to control the...
Did either of you guys find a solution to this? I have the same exact problem. Most of my game's visuals come from fog and water reflections...