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Maya, the pivot is at the right spot, you can even see where unity thinks the pivot is from the little axis between his feet. His entire...
So i reimported my fbx a bit back and one of my animations is now crazy offset (i didn't changed it at all). Notice in the attached jpg that the...
I want to push color values above 1 but i see no way to do that. In the docs there is always a "Color Scale" property in the screenshots but that...
I have been looking through the forums and google for ages to find a way of rotating a texture from within the shader. Is there some sort of...
I need particles to rotate over their life. I cannot find how to do this. This link has someone replying on the feedback area saying it is in...
I am an artist, with limited scripting knowledge (Mel, AS2), and i need a little help. My problem is that i am thinking of blending textures...
We are trying to set up prefabs for our project and we are having some difficulties deciding the best way to handle this. Some objects seem...
sorry i was not aware, i will look for the user voice section
ahh thank you, i was looking specifically in particle shaders! Wonderful :)
A few simple requests for an engine i have grown to love. First, change the name of Min/Max Energy to Min/Max Lifetime, this is needlessly...
does unity have a binary Masked blend mode for transparency similar to other platforms like Unreal? I have certain effects i want to use that...
thanks guys, i appreciate the replies. I am looking into both of these ideas, and i had thought of using uv-animation but it could end with...
I hope this is the proper area to ask this. I am trying to create a Flak-like effect with particles, where the particle starts very small,...
Can you use subUV textures in Unity?, such as a series of images tiling across a texture to be used sequentially as frame animation Specificly...