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Hi, I have prefab "Ladder" that has Count field for stairs/steps and prefab ref for each step. Each step is child GO with LadderStep component...
I actually think it is C# limitation rather than Unity bug. Enumerator are quite partial coroutines in C#. More details explained very well here...
More specifically, plank is more like a roller, for now it is unity's cylinder that is rotated 270 degrees around Z axis so it doesn't stay on...
I have GO with Transform named "Pallet" It has multiple children GOs with RigidBodies and Colliders. They represent planks of the pallet. I want...
To do this I need additional boolean like bool isMaterialUnmodified = true; then if (renderer.sharedMaterial.color != targetColor &&...
I have 1000 red spheres rolling with sharedMaterial. Then 1 of them need to start fading into green over time. So before I start to change color...
var myResultingVector = transform.right* _direction.x* _moveSpeed *Time.deltaTime + transform.forward* _direction.z* _moveSpeed *Time.deltaTime...
I have a scene with 5 game objects. Their X positions are 0, 10, 20, 30, 100. I added Canvases with Screen Space Overlay parented by those game...
I have kind of similar bug. It works in 5.1.0f3 and in same project it doesn't work in 5.2.0f3 I have 2 custom layers Items and Sensors and...
I have conveyor like system. Conveyor belt is represented by kinematic Rigid Body which does something like this every fixed update:...
You must make 1 MovePosition call per FixedUpdate, because it doesn't happen as soon as you call MovePosition. Physics are processed after...
Wow, thank you lordofduct. Such an awesome answer :) I was leaning to somewhat same conclusion the longer I read that DOD book. It seems it fits...
Did anyone created game in Unity using Data Oriented Design? It varies how people describe what is it, but I found a lot of theory here...
bump
Hello, If I have Unity app hosting server is it possible to create another non Unity app which will be able to connect to that Unity host and...
bump :(
Hello, I am investigating capabilities of Unity application to be exposed as service to external applications. I understand it uses .NET 2.0 and...
That is what I thought also. Thing is I will have like 7-8 different applications (including different scenes) all of which have their own set of...
I read manual on UNET but still can't understand how to do this: e.g. I have "Player mode" and "Spectator mode" in game and client should be able...
Hi Unity 5.1 is released and old networking is marked as deprecated, but there is no documentation on a new networking. I tried to move from old...