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You guys are the best!!! I now see trails and reflections rendering simultaneously in my scene with no errors in 3.5.6!! Thank you Unity Developers!!
Still not fixed in 3.5.5 They did however fix it in 4 :/
Hey, do you know by any chance how to automate the process of stacking meshes with different shaders? It's a really cool trick, but it would be so...
Actually, I just found out that you can take two identical meshes and blend them together by putting one on top of another. The first mesh can use...
Hi. I've been looking all over the place for a specific shader that can achieve an animated glow effect somewhat like this: [IMG] It would...
I've always dreaded the built in editor fly cam in Unity, so I gave a shot at a smoother velocity-friction based camera only to find myself...
It's working fine on both of my steering wheels in the latest version of Unity. The only times it has ever crashed for me is when I run it without...
Hmm... you do have a good point virror.. and it looks like my CPU cores are filling up quite a bit while the game is running. I'll have a look at...
Ok.. let me fix that. After I deleted all the trees from my project, we have: 27fps 3000 draw calls 836 k triangles 2.6 m verticies 316...
Thanks dreamora.. I missed the Umbra system, but have it working now. Works really nice.. However, my frame rate isn't getting any better....
ps: I have no idea how to combine meshes.. so if you can show me how.. that would be awesome edit: I tried this...
No.. unfortunately I'ts basically a defered render with a ton of lights that are set to lightmap. Each light has a flare. There are tons of...
I may need to look at combining objects. I have a library of 68 different types of buildings that make up the scenery. Some of them have to be...
[attach] Ok.. so.. I'm working with really powerful GPU's and I am not getting why my project isn't really putting much load on it even though...
Me too.. This purple stuff is dropping below 100fps, which throws everything else below 60fps. It also does really sharp spikes which looks...
Sorry I left this topic a while ago. I pretty much have it solved. (I wish this forum gave me notifications instead of me having to find my old...
Angrypenguin: Did you see my last two posts? If you look at the script in 3 posts up, it labels the objects with index numbers. Unity then...
jlcnz: Ok.. I see what your doing in that code.. it finds a way to sort through mixed waypoints. I'll rewrite it if I have any further problems,...
jlcnz: Thankyou very much. I'm a java person, but I should have no problem rewriting it in my own way.. At least I'll be able to see where the...
Ehhh... I'll figure something out.