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Would be nice to see how it looks closer to shore, if you've done anything there.
Random performance related question, how many messages do you think the server can handle when it's A) integrated with unity, and B) standalone....
That's a bit tough to answer since the implementation is entirely dependent on your needs, you would want to be able to set up the match. So you...
Oh of course, servers can listen on different ports, right, well I may have to use that idea ;) and I see what you mean by easily split it, just...
Don't you have issues with figuring out which data is meant to go where if they're all using the same IP, unless you have a master server...
So then you'd need to have multiple computers/virtual machines to make up one 'realm', greater cost for additional performance. Well thanks for...
Mm, it really does, just out of curiosity what do you do in the case of multiple different scenes? Like if you have say, dungeons.
Y'know, I've seen those commands mentioned so many times and never thought anything of them, thanks for bringing them to my attention again I'll...
Yes, command line based so the server has absolutely no graphical constraints, it can focus entirely on receiving and distributing data. It'd be...
Short answer, yes, however it would defeat the purpose of having an authoritative server since you would have to have server code with the client....
I'm designing an authoritative server at the moment and I'm trying to figure out how to correctly move the a player around on the client. At the...
So if there's multiple clients up then they'll receive a disconnect message too and not just the server? Things to fix in #2 ;)
Cool, that's exactly what I was after. As for onServerMessage it must be picking up the disconnect as well, because the only time I call...
It was a contingency plan I was thinking up, but realized it would just be easier to, as you said, serialize them manually. Alright one last...
That looks absolutely incredible, will you be putting this up on the asset store?
Well, disregard all that, the only reason it was throwing errors was because of the Vector3 in the tutorial plugin. So I'm guessing that the...
Just commenting so I can keep an eye on this ;)
Cool, just wanted to make sure. Right, now what's the proper way to receive a message sent to the server, I've got...
Just a few questions, if I were to write plugins for the free version for prototyping and then eventually get around to purchasing the extreme...
That's what I thought, but I have the camera Clear Flags set to Solid Color, rather than skybox. It's something that's affecting planes, because...