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I don't believe it will be 0. This part captures the time the touch began (and stored it in TouchTime): if (touch.phase == TouchPhase.Began) {...
The camera system expects 2 objects, all nested under each other. The bottom most nested object is the camera focus, the point on which the camera...
Can I avoid using a surface shader, or make the surface shader omit light? I want to use a fragment shader for efficiency on mobile.
I have been reading up on grabpass and shader programming. I am relatively new, but understand concepts and syntax (or can look up references)....
I guess I will reply to this since nobody else seems like they are going to.... The warning means that unity detected that your graphics card...
--------More documentation on grabpass, and its uses. What can you all do with the texture that is grabbed, and how to use this in a cg program,...
I actually second this. I tried using this with unity 4, and it does very odd things, and breaks editor draw code for me. (errors in compiled...
I am curious if strumpy shader editor will support if statements and custom nodes anytime soon. I am curious when others will fork this project...
The ai follows a curve and then doesnt go far enough above the wall and it "slides" back down towards the goal along the wall. Here's three images...
I did not trace the path, by following nodes or with some extra script, i just ran my scene in the editor and while it was running i viewed it in...
I created another scene with the same setup (an a*star object, a seeker script and obstacles and ground labels. The only thing different is in the...
oh whoops, i forgot to include my code: here is its: The variables and gameobjects are being found, so no null references, and i have made my...
I have a scene that is based on the example. I just have capsule with the seeker script, an AITester script (code provided below) and i have...
If you select "free aspect" in drop down menu of editor window you can resize the editor. Then save the size when you get it right (you know by...
I open unity, then connect my device (waiting for any media scanner process to finish before proceeding) and then i open the remote app on my...
Fixed problem, i was modifying the arrayList i was iterating on. Essentially skipping elements. I must have overlooked the fact that the size...
I found the answer in unity answer, i made a post and got a reply solving this issue once and for all. Here is the reply i got:...
I have a selector class to select game objects (and parent a guiTexture to them to show they are selected) for an rts game im making. When i have...
I fixed it, it was my code that was fetch the ShipHull child object, it was fetching the first ShipHull form ALL the objects in scene, not just...
I have a loop that instantiates ship objects for a rts game im making. I have a selector script that selects references of objects based upon a...