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Has anyone found a solution to this yet? Adding these elements to a vertical layout group forces their content size fitter's to fail and they get...
Here's what I'm doing now. Any way to improve this off the top of your head? void Start () { // Create new lines line0 = new...
Is there an efficient way to draw the same line two or more times with a different transform applied each time?
Ok. Thanks Eric.
Setting the current color seems to be permanent: line.points3.Add(lineSource.transform.position); int index =...
I'm trying to add points to a line with custom widths, but when I set the width of a given point it is overwritten in the next frame: void...
I'm interested in using this on the Gear VR, but would like to make sure it looks good first. Are there any assets I can import and try out before...
Perfect. Thank you!
I'd like to make a request, but add some data to it that I could then access in the callback. Is this possible? Thanks!!
Hi. Is there a simple way to determine how long a request took? Something like: Debug.Log(response.timeSinceRequest) // Fake code :D Thanks!
This is pretty amazing! Thanks so much for your help! Here's what I put together: IEnumerator Animate(float fromValue, float toValue, float...
I find myself writing similar coroutines over and over again. Typically I animate a value, whether it's a float, Vector2, Vector3 etc. And then...
Please add .DataAsMovieTexture (if it's easy:) Thanks!
Note that you can remove the redundant scaling and substitute the sincos intrinsic. i.texcoord0.xy -= 0.5; // shift the center of the coordinates...
You probably want the Oculus Utilities for Unity 5. It includes the OVRCameraRig that you're more or less used to using.
FWIW I get this problem with the stats window open. When closed the issue goes away.
Hi guys. When I put two sources on the same object they both don't play. The second one interrupts the first one when it's playing. This forces me...
Please add independent options to wrap the boundaries of the simulation. This way the fluid and forces could wrap around if desired. And yes....
I'll gladly take an OVR 0.5.x solution. Thanks so much for your support!!!
Awesome. Let me know if there's any other info you need. I'm also ok to try installing a newer Unity and or OVR if needed. I understand that the...