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Hi, i want to use all of your assets in my game but i require skinned meshes for simple citizens,people to make a ragdoll for them,so are they...
also provide different types of intersections for linking various types of roads easily like linking default road with motorway 2*2 as making...
the models look good but why don't you give trucks with trailers option as addon for the same trucks like we can disable the back part and use as...
Hi, Does this asset has runtime text to speech conversion feature in all platforms?
any security related differences between the two?
Hi, which one is the best among two in various ways. 1)simple iap system. 2)simple iap system for soomla. any major difference between the two?
There is no use of 10 cars packs if there is no discount for the packs. Even i feel that buying the cars individually is the better option than...
what is the max limit for the number of seconds?
Hello Olander, i donot have time of day and easy save2 assets.i made some changes to scripts but i am getting errors again. so how do i get this...
Hello bought the asset yesterday, after watching your car rig tutorial when trying to do the same i didn't get the things same when i am trying...
i am expecting the phisics like nfs games more precisely drifting.
ok good can you help regarding the integration of multiplayer system. can the irds car physics can be customised to the way we like or else are...
Hello, Is there online multiplayer racing option available with this asset.
Hello, will PBR shaders require unity 5 pro or they even work in unity 5 non pro,because there is no difference in unity 5 pro vs non pro will...
are these shaders useful for mobile applications without performance lag.
is there a continuous recording feature with auto deleting past data as some times we donot know to record it before like a car crash,where we...
is there a feature to record the game from the scripts at runtime and replay it and continue. i mean to record a part of game,pause the game,show...
can we edit the cars externally in blender,3ds max
i too dont know much about the runtime usage of simple lod , i need to contact the author for that. but is there a feature with quicklod to use...
can it be used with simple lod at *runtime because containing many lods of same meshes may lead to increase in data size.