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When I create a spline through the Draw Splines Tool, I cannot draw any knots unless I switch to 3D mode. When I do that I get knots that are not...
Always read the docs, not a bunch of forum posts that lead you in circles. https://docs.unity3d.com/Manual/class-SortingGroup.html "Unity...
[SerializedReference] I would personally go with something other than JsonUtility though. It is very limited. Do not roll your own, waste of time...
Bah totally forgot that.
I would say completely over-engineered. public static T FindVisualElement<T>(VisualElement rootElement, string name) where T : VisualElement {...
The problem is that this is a support forum not a social media platform. If you want to share what you thought was funny maybe post it in the...
Out of the box, no. But it is still possible. We didn't even have sprite masking when I started using Unity, but it was still possible even back then.
Script Execution Order https://docs.unity3d.com/Manual/class-MonoManager.html Also useful info https://docs.unity3d.com/Manual/ExecutionOrder.html
Cleaning a fork requires you to have water, soap and a cloth. You can use a dishwasher, but for a single fork it's overkill. A disposable fork...
@Kurt-Dekker's point is not about performance. If he was concerned about it he might pool but Unity is a beast. His point is all the extra coding...
It's funny how your posts end up in a recursive loop only quoting yourself. Give me some figures for god sake. Quoting yourself in an endless...
Negative, doesn't work with obj.Pool = pool as IObjectPool<T>; I guess all my years of semi-self education is showing through. You are correct...
I am trying to create a wrapper around Unity's built it object pooling. It isn't all that good for expandability so I thought a wrapped would make...
Why would 256 people be using the same client? It will only be one client at any given time. There may be 256 requests to the server, that would...
Always test your monitor with this. https://www.testufo.com/mprt#background=000000&foreground=ffffff&size=12&thickness=2&pursuit=0&ppf=12 If...
I can confirm this works in the latest LTS 2022.3.2f1 When editing the shape in the editor it only will show you the current point you are...
I would submit a bug report, everything looks fine in your code. I can't test it in 2021.3.12 as the method doesn't exist, which it should...
Light2D.SetShapePath(Vector3[] path)...
That method did not exist at the time of the original post. It didn't exist until Unity 2021.3 or URP 12.1.
This 100%