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Any updates on this? -- I'm kinda tired of a lack of comments and formatting blasting my manual work. Maybe get some machine-learning involved?
You're clearly a new user of Unity. Don't worry, my friend. You'll get tired of spending 10 minutes to reinvent the wheel over and over and over...
Yeah, but this is just our complacency as an end-user to not "waste" any time fighting or going against the flow, and is a BIG part of the reason...
Is there _really_ no way to take string input in the editor from a user via a simple popup dialogue? Only booleans? Seriously??
Honestly, Unreal Engine's entire workflow sort of makes me cringe... ...but, unlike Unity, Epic is actually improving everything else. Not...
Ideally, since it is a fairly complex process on the technology front, system-wise, HLOD is really just a streaming+culling system and mesh...
Fair enough. I'm just tired of Unity being one giant turd sandwich -- Then watching people just gleefully eating its sh*t.
"Internal reasons" is much too vague of a "reason" for most people to risk placing their business's future on top of Unity. I respect your...
Sadly, and a bit reluctantly -- I essentially agree with all of this. I'd love Unity to prove me wrong. But I'm just not seeing that happening...
Sounds like _someone_ is terrible at running / organizing a technology company. I guess they just need to mandate Zoom meetings throughout the...
Or when the proposed "solution" by Unity is simply too buggy, complicated, or unreliable to use consistently without deep project-authoring...
Does this support world partitioning and 64-bit world space coordinates?
The thing is -- you don't "battle test" an eventually public API internally. I get it that people complain about their...
Seconded. However, it's very possible that Unity simply has a lot of custom code to allow for special collider detection and sweeping tests that...
Wow. You got me. No idea camera-relative rendering didn't happen in URP too already. I thought it existed back way back when they introduced it to...
Levels should be able to be treated like clay -- as well as decent hard-ops stuff too. This means free-form and flexible tools. Boolean-style...
https://docs.unrealengine.com/5.0/en-US/world-partition-in-unreal-engine/ Unity is already running into performance issues with "open world" --...
I've always agreed with this point. The "concise" is only useful to the programmers who developed the API. As someone who _uses_ it though, I...
I think, at least in Unity, this sometimes becomes a chicken-and-egg situation. Unity does things in discrete steps, and all operators to "move"...
Please at least give some insight into the fundamental differences so that I can properly design my tool around the knowledge of what breaking...