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Are you using HDR monitor output? It's probably an unrelated problem since HDR output is only supported in 2022.1. HDR Output
I'm trying out HDR display output and I can't get a build working. It always ends up with a completely black screen. Only UI elements on a screen...
I did try this intermediate volume technique too. How do you solve the problem of the player being outside of the entrance volume looking into the...
It's necessary to blend away the fog once you're approaching your local volume otherwise you can't see the outside. Some distance based blend...
Until we have this feature: Local Exposure, it's probably not possible to do it properly. Add a fully black local volumetric fog at the cave...
Bumping this as hopefully someone knows of a solution. Subsurface materials are black in a custom pass. All the workarounds in this thread are not...
Submitted as 1372413. It's literally just the HDRP template scene. If no one else noticed this, maybe it's specific to Intel Macs or the graphics...
It's better in B15 now, but still has the lag issue. FPS is showing 60, but on screen it feels like 30-40 fps. In B11, it's buttery smooth and...
Here's the one I made based on the default Lit shader. It took some digging through their demo video and GitHub examples to learn how to do it. I...
In the first video, at 26:33 you can see the demo room frame rate is 30 fps. The second video didn't mention frame rate, but it does look very...
Which HDRP demo scenes are you referring to?
Ok, I've just updated the OpenXR plugin to the just released 1.1.1 and this issue is fixed.
Hi, I'm using OpenXR in Unity and finding that the grip pose of Oculus controllers are ending up at the tip of the controller rather than the...
My config: iMac (Retina 5K, 27-inch, 2020) 3.8 GHz 8-Core Intel Core i7 24 GB 2400 MHz DDR4 AMD Radeon Pro 5700 XT 16 GB MacOS 10.15.6 I've been...
You can with Windows Mixed Reality Simulator.
Sorry for reviving a year-old thread, but this is one of the top search hits from Google. I am sharing my fix for this problem so that other devs...
I resubmitted and my app was approved! Just in time for release! The only thing I did was to remove some FBX read/write meshes which were...
I have recent encountered a message "resource fork, Finder information, or similar detritus not allowed" while codesigning. In case anyone else...
This thread is a year old, but I am experiencing the same issue recently on Unity 5.6.2f1 and Xcode 8.3.3. Has it to do with using...
Ok, posted bug report as Case #813683