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Thanks, but I'm not sure you understood correctly. I do not wish to trigger it from my game, I want the game to respond when the user triggers the...
Hi, When in stationary mode, long-pressing the home button to recenter works. But when in guardian mode, the little spinner appears, but the...
Hi, When building through XCode, my game starts, the menus show up, but when it switches to the game scene, it throws this error :...
Hi, I'm trying to prepare a build for the Mac App Store. Here's what I'm doing right now : My project has FMOD, and because every bundle needs...
Thanks! Yeah, I figured it out, need to select the “generic gamepad” template somewhere in the steam dashboard. I agree that control remapping...
Hi all, I have a demo out on steam and gog. The game uses InControl for controller support, and Unity standard input for keyboard. Some users...
Thanks, but I already use that. This just causes deltaTime to always be the same value, but that doesn’t stop Update from being called too...
I was able to get some data from a player : His screen has a max refresh rate of 60. Screen.currentResolution.refreshRate reports correctly as 60...
Yeah, good point that it would cause reacting to input to be one frame late. That's unacceptable for my game. Interesting suggestion about the...
Thanks. I rely on GetKeyDown/Up a lot, I don't use input axis methods. Honestly, Unity should have an option to tie input to FixedUpdate instead...
Thanks. I was considering this, but the problem I have with that is that Unity updates input in Update and not in FixedUpdate. So if at a certain...
Hi, For my game, I want Unity to run at a steady 60 fps. It's a deterministic pixel-perfect precision platformer, and for games like that, a...
Sorry, didn't see this before - but no, I have no idea, sorry. Been a long time since I made Android builds, and I don't remember how I solved it.
I'm still on Mojave, so it's not a Catalina-only issue. But might be a good idea to find some more common ground. I'm on a 2015 27" iMac, and I...
Hi, I have a very simple setup. A couple of actions (of type "button") with default bindings, and no interactions or processors. I read the input...
I figured it out, my build tools had overwritten the plugin's setting so it wasn't properly targeting UDP, so that was my bad. All good now.
Hi, I'm trying to get a game ready for UDP, using the Unity IAP plugin. I'm getting this error : AndroidJavaException:...
Hi, I noticed some issues with fullscreen mode on mac. - If I change fullscreenmode in one Unity game, then open another game, it follows what...
Hi, Is there a way to use "don't clear" when upscaling the render texture (ie keep it transparent)? In my game, I don't want the whole game to...
I believe it's because I'm not just on any 2019 version, but the 2019.2 beta, which (if I understand correctly) replaces the included UI library...