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That was an extremely useful set of tips, thanks for posting!
Thank you, this was a nice article! A very simple, and very useful, coding tip.
I guess I could try pooling, but it seems unlikely to make any real difference: it's a tiny object to instantiate and I can't believe that...
That may work... but it sort of ignores the real issue: I don't need or want the particle effect anymore, so destroying it makes sense and this...
If you do that, it will throw an error because you are defining it as a GameObject.
I'm trying to destroy an instantiated prefab, and it's not working. Here is the code I'm using: GameObject go = Instantiate(prefabTrickle,...
Mas, thank you for your responses - very useful indeed! A question about shaders : if I were to change the shaders to allow my objects to respond...
No, that makes perfect sense. I have come across two other things I'm not sure about in Orthello: 1) directional lighting doesn't seem to be...
OK, lets put it this way: I setup my atlas and created a simple sprite object as a block. I then put one more to the left, and one to the right of...
Yes, I need to change which texture is displayed where at runtime.
Forgive me if this question has already been answered. I've been exploring the Orthello free framework to see if it would suit my needs. So far,...
Thank you, much appreciated!
I was worried someone would say that :) Are the UV coordinates supposed to be done in a specific order, or is just the calculations themselves...
No ideas?
OK, I've made some progress. I can now get the correct texture "painted" onto my quad objects, but it's being painted in a weirdly distorted...
This has helped with the zero UV vectors, thank you! It hasn't solved my problem with getting the correct texture onto the quad, unfortunately....
That's the bit I'm having trouble with. How do I take a set of coordintes and use them to set the uv values? I've tried a variety of calculations...
I've been trying to learn how to use a texture Atlas in a 2D environment, and I can't quite figure it out. I have a variety of quad objects...
If you are wanting to learn Unity, then you should get started on Unity as soon as possible :) The C# scripting that you need for Unity is...
In line 7, you need to specify the data type, not just the name of the List. e.g List<int> _mods;